The player can choose to take direct control if he wishes, either by manning each station in a faithful fully-3D recreation or by using the games simplified (for the series) UI system. Can a early-war Gar-class boat dive beyond 90m? Well it better, because there is a Japanese destroyer dropping depth charges and it looks angry. Giving orders is the key, and understanding the capabilities and limits of each boat is critical. The player takes the role of a submarine commander in the Pacific theater, and as such does not actually ever need to take direct control over any aspect of the ship. SHIV has its roots in hardcore simulation, but this entry in the long running Silent Hunter series also includes plenty of features and options to make the game more accessible to new players.
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